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Okay, so I noticed very poor performance (on the free version) even when running with the GLES2 renderer. I got suspicious since this is a rather simple project, and after some debugging it seems the scenes are all running at the same time, which is throttling the performance.

You should probably release the scenes while they're not in use. i.e. Restructure the project for instancing if you haven't done so already, as performance will suffer the more scenes get added.

Hello! Thanks for your feedback. May I know the specifications of your device?

The machine used was a quad-core Intel i7 3.70, with 24 GB RAM, and a Radeon 270X/370X hybrid. It's running Linux Mint 21.3 Cinnamon, with Mesa 24.2.1 on the 6.8.0-40 generic kernel.

What are the controls??? cause i cannot figure out how to play

Just got to click on her cat

I really love the character an the animation! This demo has a fantastic art style too! However I'm not feeling it with the timing bar thing. Maybe if the target was a bit larger and the slider was a bit slower. Frankly though, I would rather just have the option to enjoy the animation for what it is. maybe with a bit more interaction rather than traditional "gamey" elements. Anyways, thanks for the demo, I cant wait to see what you do with it in the future!

Hello! Thank you for your feedback! I'm glad that you liked the animation and character in my game. I definitely want to add a free mode for each scene after completing one of them, where the player will be given the opportunity to observe the action without unnecessary activity. I understand that it will be uncomfortable for the player to do two actions at the same time. I also want to review the mechanics of some scenes when I have more free time.

Awesome, can't wait to see what you do!